
-A1 is for characters that listen...
A face that only moves its mouth cannot hold a demo where the character has to pick up a product. Vivix-A1 puts listening, speaking, and body motion in one realtime model, including gesture, micro-expressions, and interruption. Full-body action covers walking, turning, and picking objects up, and the open world lets people and the environment change together. A brand can hand over its look, products, and knowledge so the character demos and swaps items live without restarting the clip. It fits teams building interactive characters or explorable stories. The page points to an API and business email, not an editor you open and cut in.
Vivix builds realtime interactive multimodal models, and the site lists three lines. Vivix-A1 is for characters that listen, speak, and move with a full body inside an open scene. Vivix-W1 drives a world that changes as you interact, using text, voice, touch, and motion. Vivix IVI is a video runtime that combines offline control, live generation, and direction. Business, press, and careers each have an email, and the page does not list a price.
Difficulty: Advanced
Full-body realtime characters
Characters walk, turn, and pick objects up, with gestures and micro-expressions during conversation, rather than a talking head alone.
Listening with interruption
One model listens, thinks, speaks, and moves together, and a conversation can be interrupted instead of waiting out the current line.
Live product demo
After a brand look, product, and knowledge base are connected, the avatar can hold an item, explain it, and swap it without restarting the clip.
Worlds you can walk through
Vivix-W1 uses text, voice, touch, and motion so the world changes as you interact, and a person can enter the scene and steer the story.
Brands demoing a product in hand
A marketing team connects the product and knowledge base so the character picks it up, explains it, and swaps items live.
Narrative teams building an explorable scene
Narrative designers drive the environment with text and motion so viewers step into the scene instead of watching a clip that simply ends.
Developers calling the realtime character API
A developer follows the API docs to add a character that listens, speaks, and acts, then handles the session inside their own product.
The page stresses that it is not only a face moving. Characters walk, turn, and pick objects up, and they interact with an open scene. Listening, speaking, and motion sit in one realtime model, with gesture, micro-expressions, and interruption handled together. If you only need a talking-head clip, this line is not an editor; it is for a character that can act inside a scene.
Yes. The page says you match a brand style, connect a product and knowledge base, and let the avatar hold, explain, pitch, and swap items live without restarting the clip. Exact API fields belong in the developer docs. The homepage has no price; business contact is a separate email.
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