
Browser animation platform
Turning one sentence into an editable short depends on carrying characters and sets into later shots instead of redrawing an isolated frame each time. The character agent locks face, outfit, proportions, and accessories for later shots. The scene agent reuses time of day, weather, and props. The canvas editor regenerates one shot and reflows the timeline. The sound agent adds score and effects matched to the story, or uses your audio. A free tier includes daily credits, and commercial rights sit on paid plans. It fits storytellers, marketers, and indie game authors who do not storyboard by hand.
OiiOii is a browser animation platform. You describe a story in text, and it coordinates seven agents—art director, scriptwriter, character designer, scene creator, animator, editor, and sound engineer—on one shared scene graph so characters, sets, and visual style stay consistent across shots. You can bring a script, character references, or music, regenerate a single shot on the canvas, and export MP4. The interface supports Simplified Chinese, Traditional Chinese, English, and Japanese. Outputs include narrative shorts, social animations, explainers, game cutscenes, and music videos.
Difficulty: Beginner Friendly
Seven specialist agents
An art director sets style and aspect ratio, a scriptwriter breaks out scenes and dialogue, and character, scene, animation, edit, and sound agents share one scene graph.
Character lock across shots
Characters can come from text or a reference image. Face, outfit, proportions, and accessories pass into every shot, with a multi-angle character sheet.
Single-shot canvas edits
The canvas can regenerate one shot while character identity, scene continuity, and story arc stay in place, and the editor reflows the timeline.
Score and sound effects
The sound agent writes score along the emotional arc, adds footsteps, ambience, and impacts, and can mix your own music under dialogue.
Social short animations
Creators turn one line or an existing script into a short-form animation and replace only the shots they dislike on the canvas.
Lesson explainer animation
A teacher describes a concept, the script agent splits it into scenes and dialogue, and the result is a scored explainer without manual storyboards.
Game trailer or cutscene
A game author uploads character references, generates a cutscene or trailer, regenerates shots until the style matches, and exports MP4.
Yes. The docs say the agents handle the technical pipeline and you focus on the story. A text description is enough, with an optional script, character reference, or style reference. The interface includes Simplified Chinese, Traditional Chinese, English, and Japanese. A current desktop browser is enough; there is no required GPU or desktop installer.
The character agent locks face structure, outfit, proportions, and accessories, then passes those constraints into every shot of that character. Characters can start from text or a reference and get a multi-angle sheet. Regenerating one shot on the canvas is meant to keep identity and scene continuity. Editing the script updates the scene graph for downstream shots.
The FAQ describes a free tier with daily credits. Paid plans raise quotas, video length, and model access. Commercial usage rights are included on paid plans, with the exact scope in the terms. Final videos download as MP4, and character sheets and scene boards export as images. Projects are private to the account by default. Multi-shot pieces with music take longer than a single clip.
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